Publishing RTMP streams to Unreal Media Server. Singular and several-bitrate streams taking part in by utilizing adaptive HLS and RTMP.
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Publishing RTMP streams to Unreal Media Server. Singular and several-bitrate streams taking part in by utilizing adaptive HLS and RTMP.
source
In next version i want see opportunity, like in FFmpeg, create updateble original size screen big ( for example any 240 seconds) from video and small (for example any 120 seconds). Like in this code: -vf "fps=1/240" -y -update 1 D:/cams/bb/0/original.jpg -vf fps=1/120 -y -update 1 -s 320×180 D:/cams/bb/0/small.jpg
valeu pelo vĂdeo..me ajudou muito a aumentar meus conhecimentos sucesso